Anatomy_Of_A_Sound
This is the page for sound design services
Sound Designer
Providing sound design for video art, video game, cinematic, sonic branding, sonic logos, TV and radio. Fulfilling all the aspects such as implementation with Wwise, Fmod and Unity, codecs, 2D and 3D sound, horizontal and vertical music and audio editing
QATAR MUSEUMS. (ANIMATION).
Sound design for an animation by Cesc Grané; designer, art director and resident artist in Fire Station Artist in Residence (Qatar Museums) from Doha, Qatar.
The empty space in the animation provides a huge field to create different sounding universes and link it with each character. From an airport, a beach, a park or even a typical Japanese Z series scene with a big monster in a city.
VIDEO GAMES CINEMATIC, CUTSCENE AND AUDIO IMPLEMENTATION
REDVEL GAMES / SOCCER STAR HERO
The goal was to give dimension and life to the ambiences making 3 different layers regarding how close is the audience to the listener (close, middle and far). So that we can hear voices around 3 m close blended in the general crowd ambient layer. In addition I made contrasts and reactions to give light to the actions of the game.
One important aspect are the SFX; shooting, passing the ball, catching the ball, the ball hitting the goal web, the ball hitting the poster. All of them have different layers to give dimension, punch and texture.
UNIVERSITY OF MÁLAGA (UMA).
I am collaborating with the Master Degree Program of video games at University of Málaga (UMA) as a musician and sound designer. Designing the sonic logo for the Master degree program for this year. And, in the other hand, helping to the students to have a clear insight about the audio process in video game, creating a strategic approach about how to design and implement all the soundscape of the project. Making all the audio documentation, recording voice over, music, SFX, teaser, etc.
Here there are a few videos of the production process: